Archive for October, 2008
Movember
Posted by Sutter in Uncategorized on October 31st, 2008
So, I’ve decided to do Movember this year.
I’ve made a team for my work (I’m the Captain! Weee!) so at least I’ll have some back-up as I turn into a dodgy-looking weirdo through the month.
If you’d like to donate to my work team (and myself) please Click Here
I’ll try to do a photo a day of the progress of my ‘mo.
Day 1:
According to the rules, you have to start out clean shaven. Also, you cannot have a beard to accompany your mo. Thus, I’ve had to shave off my groovy chin beard.
Fencing
Posted by Sutter in Uncategorized on October 22nd, 2008
Fencing (the sport with the swords) is cool.
But is it cool enough?
People love team sports, so why don’t we have team fencing?
Imagine a team of 8 fencers, dressing in the normal fening gear but in team colors and embalms. Using wireless transmitters hooked up to their swords and protective gear, hits could be registered accurately during the ensuing chaos as the teams fling themselves at each other.
Rules so far:
2 hits are you’re out
Team with any players left on the field wins.
Comparison of handhelds.
Posted by Sutter in Uncategorized on October 21st, 2008
Here’s the handheld gaming devices owned by housemate Jefah and myself, side by side.
Do YOU want karate?
Posted by Sutter in Uncategorized on October 20th, 2008
It started in New York. Wildsoda and I saw a lolcat that we both loved, a lolcat phrase that quickly turned into our own pranking meme.
Well, I do think I’ve won this round.
While Wildsoda was on Holdays in Japan I used Rasterbatorto blow up this image.

Fresh out of the printer
Then suck the image in a spot that wouldn’t be immediately noticed.
It took her about 8 hours before she noticed
FTW!
Hungry are the Dead
Posted by Sutter in Uncategorized on October 2nd, 2008
So, while searching for homebrew Gameboy Advance games, I found a cool site called PDRoms. I also found that they had a version of a game I co-created with a rather awesome friend of mine; Hungry are the Dead.
I’ve sent them the more recent version of the demo we made and then thought it worthwhile to post on here, my own blog.
You’ll need a Gameboy emulator to be about to play it, go do a search for one.
Hungry are the Dead
A tactical-horror game (as far as I can tell, the first ever) were you control a party of upto five people trying to make their way to safety. The plan for the completed version had 6 areas, each area having a number of levels, characters to save who you could allow to join your team, a large array of items (and just enoughammo) an interactive storyline and multiple endings.
The final demo contained one full area consisting of 13 levels. Everything is working as it would have in the full version. I do believe it’s rather awesome, if I do say so myself.
Controls:
This is a turn based game. You start out with 4 action points (AP) and 2 health points (HP).
Point the arrow in the direction you wish to go and press A to move that way. If you have a weapon, press B to bring up a menu, choose Shoot to bring up the cross hair to aim at a zombie. You can also choose Aim to improve your chances of making a successful shot.
- Starting out.
- Blood on the ground
- Groovy art
Tips:
- Zombie move at half your speed (they have only 2 AP)
- Successful shots are based of your distance to the target, Aiming greatly improves your chances and you can Aim multiple times.
- Getting bitten will kill you.





